Personal Devices · Recorded milestone
Consumer VR headset
Recorded year1995
Forte's VFX1 and Nintendo's Virtual Boy bring head-mounted 3D games home in 1995; the $299 standalone Quest 2 (2020) makes VR a mass purchase.
Explore this milestone on the interactive mapBuilt on
- Stored-program computerRecorded · 1948requires
- Head-mounted displayRecorded · 1968enables
- MicroprocessorRecorded · 1971requires
- Home video gamesRecorded · 1972enables
- Flash memoryRecorded · 1984requires
- Organic LEDs and semiconductorsRecorded · 1987enables
- MEMS sensorsRecorded · 1993enables
- SmartphoneRecorded · 1994requires
Led to
- Immersive classroomsRecorded · 2015enables
- Mixed-reality spectatingRecorded · 2015enables
- Floor that lets you walk forever in VRRecorded · 2016enables
- Painting in virtual realityRecorded · 2016enables
- Full-body haptic suitRecorded · 2018enables
- Everyday AR glassesRecorded · 2019enables
- Robot avatar sightseeingRecorded · 2020enables
- Mixed-reality headsetRecorded · 2022enables
- Eye-and-hand computingRecorded · 2024enables
- Smell and taste in mediaForecast · ~2030enables
- Full-hand haptic glovesForecast · ~2035enables
- Playing games by thoughtForecast · ~2036enables
Sources & evidence
Dataset updated 2026-10-18. This individual record has not been separately re-reviewed.